Endacopia Walkthrough: Every Area in Order
Endacopia is short enough to finish in an evening, but its structure is easy to misread the first time: the three hub areas are open from the start, you revisit Henry’s house between chapters, and the ending you get was decided long before the final fight. This hub explains the order and links every detailed page.
The structure at a glance
| Stage | What happens | Guide |
|---|---|---|
| Prologue | Mellow’s room → vents → kitchen → Wall Bank password → Clockey fight → the Toilet | Prologue walkthrough |
| Chapter I (Green Hills hub) | Three areas in any order: Misery Town (hands), The Office (mouth), Timesville (eyes). Progress each up to its boss door. | Misery Town · The Office · Timesville |
| House I | Back through the toilet: new door on the PC, flashlight + pencil, revive Scribbly, draw the map for the Toilet | House chapters guide |
| Chapter II | Fight (or skip) the three area bosses: Trapezist, the AI, the Chameleon | Bosses & skips |
| House II | Mirror, RODGER, Henry’s floppy disk, PASSWORDS.TXT, attic saw box (471) — toy saw = Ending A, real saw = Ending B | House chapters guide |
| Chapter III | Through the “Don’t go in” door; Henry’s fight (A) or the family (B); or Alt Clockey + the Surgeon’s cave (C) | All endings |
Before you start: the Ending C rule
The three secret puzzles that unlock Ending C have to be solved before each area’s boss is reached (after the path to the Trapezist is clear, after the AI’s door is unlocked, after the Chameleon’s door is unlocked — but before fighting). If you beat a boss first, that area’s secret is gone for this save. You can still get Endings A and B in the same save by reloading before the saw choice, so a completionist route is: solve all three secrets → fight bosses → save before the saw box → toy saw (A) → reload → real saw (B) → continue for C (the saw does not matter for C).
Which area first?
Order does not matter for the story, but the tools you pick up do cross over:
- Misery Town gives the Scalpel (dead-clown puzzle) and the Skateboard (beat the Cowboy) — the skateboard speeds Mellow up everywhere.
- The Office gives the Transparent Mug, the Wrench and the Core Key; the mug also matters for the AI skip and a secret boss in Timesville.
- Timesville gives the Metal Detector, Lockpick, Camera and Telescope — and the metal detector and telescope are both needed for the Misery Town and Office secrets.
A comfortable order is Timesville → Misery Town → The Office, because Timesville’s tools feed the other two areas’ secret chains. Most players do Misery Town first simply because it is the first cage of the Ferris wheel — that works fine for a normal run.
What each area restores
| Area | Sense restored | Boss | Non-fight alternative |
|---|---|---|---|
| Misery Town | Hands (mime tent) | Trapezist | Cut her rope with the Scalpel (Cut The Act) |
| The Office | Mouth (button room: LET ME TALK) | The AI | Pour water from the Transparent Mug on its outlet (Short Circuit) |
| Timesville | Eyes (graveyard, via Genesis-01 hint) | The Chameleon | Name him Ozzie and answer his three questions (Case Closed) |
See Eyes, hands and mouth for the exact routes, and Puzzle solutions if a single screen has you stuck.
Saving
Endacopia saves at fixed points and Steam Cloud sync was added in patch 1.04. Make a manual backup of the save folder before the saw box if you want both A and B without replaying Chapter II — see Controls, settings & saves.
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