Endacopia Ending C Guide: 3 Secrets, Alt Clockey & Surgeon

Ending C is gated by three optional puzzle chains hidden in the Chapter I areas. Two rules before anything else:

  • Timing: each secret must be completed after the path to the area’s boss is open but before you fight (or skip) that boss. Beat the boss first and that secret is lost for the save.
  • Windowed mode: two of the three chains literally require the game in a window. Alt+Enter toggles it.

You do not need to skip Clockey in the prologue, you do not need Endings A or B first, and the saw you pick later does not matter.

Secret 1 — Timesville

  1. Catch all 18 fish (three per clock interval × six intervals). I Want To Be A Fisherman pops and you get the Fish Paper. Use the Metal Detector on the beach sand around the middle-east part to dig it up. Full fish list on the fishing page.
  2. The paper points to the Old Key. Go to the small room past the waterfall, press Alt+Enter for windowed mode, and use the key on the window. (If you already solved the small room’s own puzzle, a reversed whisper there hints at this.)
  3. You play the town as a butterfly; you can talk to the residents to hear how each died.
  4. Go to the graveyard: two CT scans appear — the Bride and the woman the Surgeon merged her with. Click matching memory spots (the black dots) in both scans, then press the button at the top-middle. Finish and Secret 1 is done.

Secret 2 — Misery Town

  1. In the projection tent use the Metal Detector on the sand → remote control. Use it on the projector: it shows a route.
  2. Walk that route inside the mime tent (where the hands were) and leave through the exit into a dark whack-a-clown room.
  3. Go up and left until the scene changes and Mellow gets a halo; go downstairs into the clown grave.
  4. Operate the four comatose clowns — four small puzzles. The fourth needs windowed mode: move the cursor out of the window and back in on the opposite edge.
  5. A woman’s message (“4 lives, 4 batteries… if you help me, I save everything”) and a jumpscare send you back to the mime tent. Done.

Secret 3 — The Office

  1. At the train station, use the Telescope and note the phone number.
  2. Call it from the office phone. The reply is Morse code: BEHIND STAIRS WAIT A MINUTE.
  3. Go to the vending-machine room, go downstairs once, and hide behind the stairs for a real minute. You are transported elsewhere; interact with the object hanging at the end.
  4. Solve the seven symbol screens (the text above each one is the clue):
    • $4 — make exactly four dollar signs.
    • * -> ^ — turn every * into ^.
    • $ ! | ! -> % — swap $ and !, then every ! becomes %.
    • % -> ! — the board is shaped like a %; make everything !.
    • |#^ + #! -> #% — number of ^ plus number of ! must equal number of %.
    • :^( -> ;^) — turn the frown into a wink as drawn.
    • ^5 — it wants five ^ but shows four spaces; click the smiley in the window’s top-left corner to add a space.
  5. Listen to the voices, approach the exit and uncover the figure (jumpscare). Done.

The finale

After the secrets, finish Chapter II and the house sections normally (any saw). On the last house visit, go to Mellow’s Room: Alt Clockey waits — “Now I’m ticked off!”. The first phase telegraphs only by a slight downward arm movement on the side it will hit; after two hits the second phase is much faster. Dying just restarts the fight.

Crawl into the hole → the Surgeon’s cave. Read his book; he appears and tells you to sit. Type questions (case-insensitive, no question mark needed) — “who am I”, “what is going on”, “who is the bride”, “did I do good” and many more. When you stop, Ending C plays and Stay unlocks. Then go meet Andy.

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