Endacopia Office Walkthrough: Mouth, Jobs, Wrench & the AI
The Office is a corporate tower built around a dead founder and his abandoned AI. It is the talkiest area (you arrive unable to talk), the one with the most mini-games, and the home of the Secret Fighter chain.
Getting in
From Green Hills go through the stone door and take the train. Scan through the -50 door, take the -100 elevator and answer the receptionist’s questions to be assigned a desk. The Achievement Unlocked poster is in this building.
Genesis-01 and the button room
In the lower section you find Genesis-01, the founder’s old AI, which you talk to by standing on three of nine word-buttons in order. Two phrases matter:
- LET ME GO — “Access restriction has been lifted”; the exit past the room opens.
- Later, when Tip sends you back because he is tired of having nobody to talk to: LET ME TALK — Mellow’s mouth is restored.
They are sequential, not alternatives. Other combinations are worth trying for lore (ME GO WORK reveals where the eyes are; TALK TO ME explains what Genesis is). Full list on the passwords & codes page.
Jobs and the gambling den
With a mouth, Mellow can hold both office jobs (a call-centre “Remote Solutions Advisor” role with five calls, and a copy-machine / productivity job). The gambling den below has dice — beat every gambler for Against All Odds — and a Spin the Wheel machine. Take the Transparent Mug by the elevator; it holds water (needed to water the founder’s flower, to start the Mug fight in Timesville, and for the AI skip).
Fight Club: once both jobs are unlocked, the first wheel spin lands on a monochrome ERROR space. The den’s elevator changes and the path to the fight club opens; pick its locked door with Timesville’s Lockpick. Three fighters await (Matchboxer, Tuna, Danu), then a note in Tuna’s trash with a phone number leads to the Secret Fighter, Nove, who only shows up at 9:00 PM real time in the Genesis room. See Bosses.
Wrench, water cooler, core key
Finish the call-centre calls and raise productivity to be given the Wrench; use it on the water cooler to retrieve the Core Key. Drinking from the water cooler also counts toward Water Break.
The core and the AI
The core room’s heartbeat panel wants the colours in order Green → Yellow → Black → Red (numbered 1–4 on the screen; do not read them backwards). That opens the confrontation with the AI — a mound of flesh whose zits you pop before they grow faces, and whose ribcage you punch twice when it appears. To skip the fight, fill the Transparent Mug with water and pour it on the outlet powering the AI: the game crashes on purpose and reopens at the toilet transmission (Short Circuit).
The Office secret (Ending C)
Before the AI: at the train station use the Telescope to read a phone number, call it from your office phone and decode the Morse code reply — BEHIND STAIRS WAIT A MINUTE. Go to the vending-machine room, down one flight, and hide behind the stairs for sixty seconds. You are transported to a symbol-puzzle gauntlet ($4, * → ^, swap $ and !, etc. — solutions on the Ending C page); uncover the hanging figure at the end for the jumpscare that completes the secret.
Achievement checklist for this area
Achievement Unlocked (poster) · Against All Odds (dice) · Water Break (cooler counts as one of three drinks) · System Override or Short Circuit (AI) · A Natural Brawler progress from the fight club.
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