Endacopia: How to Get Mellow's Eyes, Hands and Mouth Back

Mellow starts Chapter I with no hands, no mouth and no eyes — Henry’s house took them. Each hub area returns one, and the order is yours.

Hands — Misery Town

Go into the mime tent (past the whack-a-clown area). The hands are there; picking them up gives Mellow the touch action, blocking and punching. Until then, some characters kill him on contact (the wizard cat Benjamin in Misery Town is the classic example), and you cannot use items on people.

Recommended: get the hands first if you plan to fight anything.

Mouth — The Office

  1. Reach the lower section and the nine-button room in front of Genesis-01.
  2. Press LET ME GO — the exit opens.
  3. Continue through the newly open section and work; eventually Tip says he is tired of nobody to talk to and sends you back.
  4. Press LET ME TALK — Mellow’s mouth returns.

With a mouth Mellow can talk (dialogue options, insults, the Chameleon skip, the jobs in The Office, asking Catthew to play) and sing-along jokes start landing.

Eyes — Timesville

Genesis-01’s ME GO WORK response tells you the registry shows Mellow lacks ocular receptors and that his eyes are under a grave with paranormal signals nearby. Work through Timesville (see the walkthrough) to the graveyard and recover them. With eyes Mellow can look properly — read the VHS label, notice the Chameleon’s shadow at night, and see the CT scans in the Ending C secret.

Do I need all three?

Yes for the story — each area’s boss door is behind its full chain. Mechanically: hands for combat everywhere, mouth for every dialogue puzzle, eyes for the looking puzzles and for not being ambushed at night. A hands-less Mellow also cannot be hit back by some fighters — but he can’t progress either.

Was this guide helpful?